Kotlin/Native & Rust interoperability
Let’s start with forking the project on GitHub and cloning it to your device to try it yourself.
Main goal
We want to build an executable in Kotlin to use the language capabilities and our knowledge, but at the same time deliver fully independent of JVM solution, which can be as small as few megabytes.
However, not every functionality can be easily handled in Kotlin, so sometimes it’s just more convenient to prepare some external library, expose its symbols with C ABI and call them in expected places in Kotlin. We would prefer to build a static library, which can then be statically linked to the final executable, to make sure that the end user needs only a single binary to run our program.
In our specific example, we see how to write a CLI tool in Kotlin/Native, but prepare an external library in Rust. The external library is responsible for unzipping the given file to a specific location. In Kotlin, we handle the rest of business logic, which (for the sake of simplicity) is just proper handling of program arguments and deleting some files, to see how the Kotlin/Native libraries can be used.
Project configuration
Let’s start with having look at the project structure that’s worth explaining what files and directories are responsible for which part of the project configuration.
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Rust library
First of all, we include the rust_lib directory in our root. It contains the Rust project exporting static
library.
Its Cargo.ml explicitly says that the build result is staticlib
, for which release profile
has multiple final binary size oriented optimizations enabled. It also declares two dependencies:
zip
being our business-specific dependency that simplifies the implementation of unzipping filescbindgen
being must-have dependency, which is responsible for exporting the.h
header file based on the definitions from our library. You can find a proper file rust_lib.h after executingbuildRustLib
Gradle task. Additionally, in build.rs we include actual logics responsible for this process.
The lib.rs file contains, on the other hand, the actual definition of our
exported library. We need to specify all the functions’ symbols as pub extern "C"
and add the
#[no_mangle]
macro to make them accessible via C ABI, as well as it’s crucial to use a proper type
for function arguments and returned value – they need to be compatible with the ones that C language would
produce.
That implies the proper conversion of arguments, to make them friendly to Rust. In our case we work
with string values, which are passed as char *out_path
. It’s important to use unsafe { CStr::from_ptr(chars) };
to convert them to &str
– notice that using unsafe { CString::from_raw(chars) };
is an incorrect approach as
it leads to invalid free operation (we can find in CString::from_raw
documentation that
If you need to borrow a string that was allocated by foreign code, use CStr.
)
The final static library file, produced from our rust_lib
, will be available in release
directory, and we’re going to use it while compiling final binary, to find the symbols defined in
header file.
Gradle project
We configure our root project with Gradle, using Kotlin Multiplatform Plugin to enable compilation to native targets. The main configuration file build.gradle.kts has a few, quite interesting definitions, that we’ve used to achieve our goal of building independent binary.
We use DefaultNativePlatform
helper to read current host OS and architecture and configure the
compilation for our platform. Inside the kotlin { ... }
block we configure the native target to
host
and then configure it inside the target { ... }
block. There are two parts of the configuration that
play the main role in our final result.
The first part
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is responsible for interoperability between Kotlin and C symbols. We create the librust_lib
cinterop
and configure the header location manually with projectFile
function to get absolute path of the header,
having the current location of project directory. Moreover, we add extra task named
buildRustLib
, which calls cargo
command to build our Rust library before the cinterop task is executed.
To make sure we have our header file available, we explicitly define the dependency on interopProcessingTaskName
.
It’s worth mentioning here, that we include empty librust_lib.def file
in our project. It’s required by project structure, as described in
the official documentation example.
However, we want to define the required header
relatively to project directory, and it seems that
working and nice approach is to configure it directly in our build script.
The second step — configuring final executable with
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is essential to link our static library to the final compilation result from Kotlin. The value of rustLibAbsolutePath
depends on current OS, as different systems support different types of static libraries.
Additionally, we show how to add Kotlin/Native dependencies to some external libraries with source set dependencies as
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One last thing is including the definition of extra task named binaries
to commonize
the building process on all platforms. It calls the platform-specific task
that builds the release and debug binaries for host architecture.
Compilation
We can easily compile the final binary by calling gradle task
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which produces kotlin-tool
binary in a proper subdirectory of bin build results.
We can use it to unzip some zip file, just by passing our file’s path as program argument.
Conclusion
Configuring the Kotlin/Native project in a basic scenario might not be so straightforward
if we want to refer to some libraries built as a part of our project. Thanks to Gradle
flexibility we can call cargo
, build our Rust dependency and configure all the files
relatively to our root project. In these few steps we get some reference project configuration
that should work in most case and make our life simpler when we decide to build native binaries
with Kotlin and glue them with some external Rust libraries.